Yeah, superVGA, your CRT did not show a "crisp" image, it showed a blurred image, and its in fact the LCD wich is crisp, and thats why you see the aliasWell, besides the fact that I'd say a CRT would produce a sharper image in any other cases than the native resolution,
So now you turn your game in to low detail so you can blur it, and simulate the blurry CRT image you are used to
Real antialias will calculate _more_ details then what you have pixels. Running in low res is nothing like AA, and is only producing an image with less detail and more blur...
Sorry for the rant ;)
it's not like I disagree. I even stated that the artifacts could double as cheap AA to remove jaggies. But sure, it's not AA and it does produce blurring artifacts on an LCD.
I think the high resolutions we use nowadays are sort of overrated, though.