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#Actualsunandshadow

Posted 24 December 2012 - 09:45 PM

Yes, but these are direct clones of boardgames (not only card games, could be Ticket to Ride, Kingdoms, Race for the Galaxy). Basicly all boardgames can be converted to computer games as turn based strategies

The other way around applies too, though - basically all turn-based computer games can be converted to board games.  There are lots of board games where you move units on a map to kill other units, from Axis and Allies to Dominant Species and simpler things like Risk.

 

Personally I'm confused by what a strategy game that doesn't involve moving units on a map would even be.  I thought that was part of the definition of strategy.  But, if you want to define strategy in some other way, ok, what about the kind of games where you get a set number of actions (usually 3) per turn?  The strategy there is in what single-turn combinations are effective, balanced against whether individual actions are more effective when done earlier or later.  The Great Wall of China card game is an example of this - all players get the same deck of cards, though you draw them from a randomized deck.  Or how about the dice game Roll Through The ages, or the card game Saint Petersburg?  Those are both shopping strategy games.


#1sunandshadow

Posted 24 December 2012 - 09:39 PM

Yes, but these are direct clones of boardgames (not only card games, could be Ticket to Ride, Kingdoms, Race for the Galaxy). Basicly all boardgames can be converted to computer games as turn based strategies

The other way around applies too, though - basically all turn-based computer games can be converted to board games.  There are lots of board games where you move units on a map to kill other units, from Axis and Allies to Dominant Species and simpler things like Risk.

 

Personally I'm confused by what a strategy game that doesn't involve moving units on a map would even be.  I thought that was part of the definition of strategy.  But, if you want to define strategy in some other way, ok, what about the kind of games where you get a set number of actions (usually 3) per turn?  The strategy there is in what single-turn combinations are effective, balanced against whether individual actions are more effective when done earlier or later.  The Great Wall of China card game is an example of this - all players get the same deck of cards, though you draw them from a randomized deck.


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