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#ActualDemx

Posted 25 December 2012 - 07:52 PM

hi,

i was wondering what kind of solution is best for server hosting of a online game( let's suppose a rpg with max 100 players). I found this
https://manage.togglebox.com/index.php?/cart/cloud-virtual-datacenter/&step=0

which is 10$ a month and provides 1 TB of bandwidth. Is this a reasonable way of hosting or not ?
thanks for answers and merry christmas smile.png

Also i have a doubt on TCP/IP send.. when you send a packet are you sending any additional information that you must consider when calculating bandwidth..
for example if i have this:

struct
{    
    int8_t msg;    
    int8_t id;    
    int8_t x;    
    int8_t y;
}

And i send it will it be only 4 bytes ?

Thanks


#6Demx

Posted 25 December 2012 - 07:51 PM

hi,

i was wondering what kind of solution is best for server hosting of a online game( let's suppose a rpg with max 100 players). I found this
https://manage.togglebox.com/index.php?/cart/cloud-virtual-datacenter/&step=0

which is 10$ a month and provides 1 TB of bandwidth. Is this a reasonable way of hosting or not ?
thanks for answers and merry christmas smile.png

Also i have a doubt on TCP/IP send.. when you send a packet are you sending any additional information that you must consider when calculating bandwidth..
for example if i have this:

struct {    int8_t msg;    int8_t id;    int8_t x;    int8_t y;}

And i send it will it be only 4 bytes ?

Thanks


#5Demx

Posted 25 December 2012 - 07:49 PM

hi,

i was wondering what kind of solution is best for server hosting of a online game( let's suppose a rpg with max 100 players). I found this
https://manage.togglebox.com/index.php?/cart/cloud-virtual-datacenter/&step=0

which is 10$ a month and provides 1 TB of bandwidth. Is this a reasonable way of hosting or not ?
thanks for answers and merry christmas smile.png

 

Also i have a doubt on TCP/IP send.. when you send a packet are you sending any additional information that you must consider when calculating bandwidth..

for example if i have this:

 

struct 
{
    int8_t msg;
    int8_t id;
    int8_t x;
    int8_t y;
}

And i send it would will it be only 4 bytes ?

 

Thanks

 

 

 


#4Demx

Posted 25 December 2012 - 06:12 PM

hi,

i was wondering what kind of solution is best for server hosting of a online game( let's suppose a rpg with max 100 players). I found this
https://manage.togglebox.com/index.php?/cart/cloud-virtual-datacenter/&step=0

which is 10$ a month and provides 1 TB of bandwidth. Is this a reasonable way of hosting or not ?
thanks for answers and merry christmas smile.png


#3Demx

Posted 25 December 2012 - 06:11 PM

hi,

i was wondering what kind of solution is best for server hosting of a online game( let's suppose a rpg with max 100 players). I found this
https://manage.togglebox.com/index.php?/cart/cloud-virtual-datacenter/&step=0

which is 10$ a month and provides 1 TB of bandwidth. Is this a reasonable way of hosting or not ?
thanks for answers and merry christmas :)

#2Demx

Posted 25 December 2012 - 06:11 PM

hi,

i was wondering what kind of solution is best for server hosting of a online game( let's suppose a rpg with max 100 players). I found this
https://manage.togglebox.com/index.php?/cart/cloud-virtual-datacenter/&step=0

which is 10$ a month and provides 1 TB of bandwidth. Is this a reasonable way of hosting or not ?
thanks for answers and merry christmas :)

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