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#Actualmrheisenberg

Posted 25 December 2012 - 04:40 PM

Not exactly sure if this is for Math&Physics or DirectX...
Is there any way to get the X Y and Z basis from a XMMATRIX with DirectXMath/XNAMath ( http://asawicki.info/Download/Misc/XNA_Math_Cheatsheet/XNA_Math_Cheatsheet_1-1.pdf ) or must it be done by hand from a XMFLOAT4X4?None of these functions seems to do that.


#3mrheisenberg

Posted 25 December 2012 - 04:40 PM

Not exactly sure if this is for Math&Physics or DirectX...
Is there any way to get the X Y and Z basis from a XMMATRIX with DirectXMath/XNAMath ( http://asawicki.info/Download/Misc/XNA_Math_Cheatsheet/XNA_Math_Cheatsheet_1-1.pdf ) or must it be done by hand from a XMFLOAT4X4?None of these functions seems to do that.

#2mrheisenberg

Posted 25 December 2012 - 04:40 PM

Not exactly sure if this is for Math&Physics or DirectX...
Is there any way to get the X Y and Z basis from a XMMATRIX with DirectXMath/XNAMath ( http://asawicki.info/Download/Misc/XNA_Math_Cheatsheet/XNA_Math_Cheatsheet_1-1.pdf ) or must it be done by hand from a XMFLOAT4X4?None of these functions seems to do that.

#1mrheisenberg

Posted 25 December 2012 - 04:40 PM

Is there any way to get the X Y and Z basis from a XMMATRIX with DirectXMath/XNAMath ( http://asawicki.info/Download/Misc/XNA_Math_Cheatsheet/XNA_Math_Cheatsheet_1-1.pdf ) or must it be done by hand from a XMFLOAT4X4?None of these functions seems to do that.


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