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#Actualregonaros

Posted 25 December 2012 - 08:34 PM

You're supposed to add the pointer address of the Direct3D11 device.

 

So simply, first initialize your device, 

 


 

ID3D11Device* d3ddev = NULL;   // the pointer to the device class

 

 

in this case, in the parameter you write,

 


 

&d3ddev

 

 

hope this helps.


#4regonaros

Posted 25 December 2012 - 08:33 PM

You're supposed to add the pointer address of the Direct3d11 device.

 

So simply , 

 


 

ID3D11Device* d3ddev = NULL;   // the pointer to the device class

 

 

in this case you write,

 


 

&d3ddev

 

 

hope this helps.


#3regonaros

Posted 25 December 2012 - 08:26 PM

You're supposed to add the pointer address of the Direct3d11 device.

 

So simply (this example is for DirectX 9.0), 

 

LPDIRECT3DDEVICE9 d3ddev;    // the pointer to the device class

 

in this case you write,

 

&d3ddev

 

hope this helps.


#2regonaros

Posted 25 December 2012 - 08:25 PM

You're supposed to add the pointer address of the Direct3d11 device.

 

So simply, 

 

LPDIRECT3DDEVICE9 d3ddev;    // the pointer to the device class

 

in this case you write,

 

&d3ddev

 

hope this helps.


#1regonaros

Posted 25 December 2012 - 08:25 PM

Your supposed to add the pointer address of the Direct3d11 device.

 

So simply, 

LPDIRECT3DDEVICE9 d3ddev;    // the pointer to the device class

 

in this case you write,

 

&d3ddev

 

hope this helps.


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