You're supposed to add the pointer address of the Direct3D11 device.
So simply, first initialize your device,
ID3D11Device* d3ddev = NULL; // the pointer to the device class
in this case, in the parameter you write,
&d3ddev
hope this helps.
Posted 25 December 2012 - 08:34 PM
You're supposed to add the pointer address of the Direct3D11 device.
So simply, first initialize your device,
ID3D11Device* d3ddev = NULL; // the pointer to the device class
in this case, in the parameter you write,
&d3ddev
hope this helps.
Posted 25 December 2012 - 08:33 PM
You're supposed to add the pointer address of the Direct3d11 device.
So simply ,
ID3D11Device* d3ddev = NULL; // the pointer to the device class
in this case you write,
&d3ddev
hope this helps.
Posted 25 December 2012 - 08:26 PM
You're supposed to add the pointer address of the Direct3d11 device.
So simply (this example is for DirectX 9.0),
LPDIRECT3DDEVICE9 d3ddev; // the pointer to the device class
in this case you write,
&d3ddev
hope this helps.
Posted 25 December 2012 - 08:25 PM
You're supposed to add the pointer address of the Direct3d11 device.
So simply,
LPDIRECT3DDEVICE9 d3ddev; // the pointer to the device class
in this case you write,
&d3ddev
hope this helps.
Posted 25 December 2012 - 08:25 PM
Your supposed to add the pointer address of the Direct3d11 device.
So simply,
LPDIRECT3DDEVICE9 d3ddev; // the pointer to the device class
in this case you write,
&d3ddev
hope this helps.