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#Actualregonaros

Posted 26 December 2012 - 08:52 PM

I just switched over to DirectX11 from DirectX9 and I've got the following compile errors when I ran my first DirectX program. any help appreciated.

 

1>------ Build started: Project: DirectX11, Configuration: Debug Win32 ------
1>Build started 26-Dec-12 18:37:20.
1>InitializeBuildStatus:
1>  Touching "Debug\DirectX11.unsuccessfulbuild".
1>ClCompile:
1>  All outputs are up-to-date.
1>ManifestResourceCompile:
1>  All outputs are up-to-date.
1>main.obj : error LNK2019: unresolved external symbol "bool __cdecl InitializeDirect3d11App(struct HINSTANCE__ *)" (?InitializeDirect3d11App@@YA_NPAUHINSTANCE__@@@Z) referenced in function _WinMain@16
1>c:\users\mike\documents\visual studio 2010\Projects\DirectX11\Debug\DirectX11.exe : fatal error LNK1120: 1 unresolved externals
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:00.19
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

 

 

thanks.


#1regonaros

Posted 26 December 2012 - 08:51 PM

I just switched over to DirectX11 from DirectX9 and I've got the following compile errors when I ran my first DirectX program.

 


1>------ Build started: Project: DirectX11, Configuration: Debug Win32 ------
1>Build started 26-Dec-12 18:37:20.
1>InitializeBuildStatus:
1>  Touching "Debug\DirectX11.unsuccessfulbuild".
1>ClCompile:
1>  All outputs are up-to-date.
1>ManifestResourceCompile:
1>  All outputs are up-to-date.
1>main.obj : error LNK2019: unresolved external symbol "bool __cdecl InitializeDirect3d11App(struct HINSTANCE__ *)" (?InitializeDirect3d11App@@YA_NPAUHINSTANCE__@@@Z) referenced in function _WinMain@16
1>c:\users\mike\documents\visual studio 2010\Projects\DirectX11\Debug\DirectX11.exe : fatal error LNK1120: 1 unresolved externals
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:00.19
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

 

any help appreciated. thanks.


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