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14 years ago on June 15th Gamedev.net was first launched! We want to thank all of you for being part of our community and hope the best years are ahead of us. Happy birthday Gamedev.net!

#ActualKhatharr

Posted 26 December 2012 - 09:16 PM

How does encapsulation prevent sharing?

A Bitmap class can be used to encapsulate a bitmap/texture resource and then you just load/create an instance and then hand it to the object that will be doing the rendering. When you're done with it you destroy the object to free the resource.

Also, most real-world codebases are measured using the scientific unit "wtfs-per-minute".


#3Khatharr

Posted 26 December 2012 - 09:14 PM

How does encapsulation prevent sharing?

A Bitmap class can be used to encapsulate a bitmap/texture resource and then you just load/create an instance and then hand it to the object that will be doing the rendering. When you're done with it you destroy the object to free the resource.

Also, according to XKCD, most real-world codebases are measured using the scientific unit "wtfs-per-minute".

#2Khatharr

Posted 26 December 2012 - 09:14 PM

<p>How does encapsulation prevent sharing?</p>
<p>&nbsp;</p>
<p>A Bitmap class can be used to encapsulate a bitmap/texture resource and then you just load/create an instance and then hand it to the object that will be doing the rendering. When you're done with it you destroy the object to free the resource.</p>
<p>&nbsp;</p>
<p>Also, according to XKCD, most real-world codebases are measured using the scientific unit &quot;wtfs-per-minute&quot;.</p>

#1Khatharr

Posted 26 December 2012 - 09:08 PM

How does encapsulation prevent sharing?


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