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#Actualmax343

Posted 27 December 2012 - 09:11 AM

I always prefer using uniform buffers. Initially the piping is a bit tricky to understand, but once you grasp that part, their advantages over textures are apparent.

BTW, OpenGL 3 supports instancing.

#1max343

Posted 27 December 2012 - 09:09 AM

I always prefer using uniform buffers. Initially the piping is a bit tricky to understand, but once you grasp that part, their advantages over textures are apparent.

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