Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualWaterlimon

Posted 27 December 2012 - 10:28 AM

@DpakoH
I dont really like different races for different players.
Instead, there could be player made customizations, and the differences between them should vary every game. Eg. at one game player A might have a resource good for defense, while player B has a resource good for attack.
This would increase variety and force players to learn all styles of gameplay. You might not even know what youre fighting against, there might be a quick attack or might not.
So the "race" would be defined by:
-Player customizations (appearance, POSSIBLY some minor gameplay affecting factors)
-Player environment and situation when the game starts

#1Waterlimon

Posted 27 December 2012 - 10:27 AM

<blockquote class="ipsBlockquote" data-author="DpakoH" data-cid="5014720"><p>totally different races(units) with balance between them and fast paced action <img data-cke-saved-src="http://public.gamedev.net//public/style_emoticons/default/smile.png" src="http://public.gamedev.net//public/style_emoticons/default/smile.png" class="bbc_emoticon" title=":)" /></p></blockquote><br />Oh yes, races.<br /><br />I dont really like different races for different players.<br /><br />Instead, there could be player made customizations, and the differences between them should vary every game. Eg. at one game player A might have a resource good for defense, while player B has a resource good for attack.<br /><br />This would increase variety and force players to learn all styles of gameplay. You might not even know what youre fighting against, there might be a quick attack or might not.<br /><br />So the "race" would be defined by:<br />-Player customizations (appearance, POSSIBLY some minor gameplay affecting factors)<br />-Player environment and situation when the game starts

PARTNERS