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#Actualnoatom

Posted 27 December 2012 - 03:50 PM

Is it a good ideea to use just dynamic vertex buffers? and static almost never?

I'm talking about having something like 2 dynamic vertex buffers,and just always add the vertices in those 2 vertex buffers,render them, and when needed, put other vertices in those buffers,render ...and you got the ideea.

BTW: I'm talking about dx 9 here.
http://msdn.microsoft.com/en-us/library/windows/desktop/bb172625(v=vs.85).aspx

#3noatom

Posted 27 December 2012 - 03:48 PM

Is it a good ideea to use just dynamic vertex buffers? and static almost never?

I'm talking about having something like 2 dynamic vertex buffers,and just always add the vertices in those 2 vertex buffers,render them,delete them and then put other vertices in those buffers,render ...and you got the ideea.

BTW: I'm talking about dx 9 here.
http://msdn.microsoft.com/en-us/library/windows/desktop/bb172625(v=vs.85).aspx

#2noatom

Posted 27 December 2012 - 03:41 PM

Is it a good ideea to use just dynamic vertex buffers? and static almost never?

BTW: I'm talking about dx 9 here.
http://msdn.microsoft.com/en-us/library/windows/desktop/bb172625(v=vs.85).aspx

#1noatom

Posted 27 December 2012 - 03:30 PM

Using that flag,does it make a buffer be placed in the dynamic memory,or the driver choses wether to put it in dynamic memory or static?

BTW: I'm talking about dx 9 here.
http://msdn.microsoft.com/en-us/library/windows/desktop/bb172625(v=vs.85).aspx

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