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#Actualnoatom

Posted 27 December 2012 - 05:35 PM

Well this whole ideea is from a game engine book.The guy says that rendering more than 100 vertices is better than rendering 2-3 at a time.So he created this manager that has a number of dynamic vertex buffer.And in each dynamic buffer puts something like this:every vertex that uses texture x,no matter from what model that vertex is,goes into dynamic buffer x,every vertex that uses texture z,no matter from what model that vertex is,goes into dynamic buffer z.Now the book is a little bit old,but it says something like this: dynamic buffers are placed in agp ram,which gets faster to the normal ram and to the vram.Is this a good ideea? I was kinda shocked of using lots of dynamic buffers.You can also use static buffers ofcourse,he creates a function for that.But he is very proud by this concept of organizing vertices based on the texture they need in dynamic buffers.Please,express an opinion about this.

BTW: I know the concert of agp ram...is outdated,but is he still right about the current pcs?

#2noatom

Posted 27 December 2012 - 05:34 PM

Well this whole ideea is from a game engine book.The guy says that rendering more than 100 vertices is better than rendering 2-3 at a time.So he created this manager that has a number of dynamic vertex buffer.And in each dynamic buffer puts something like this:every vertex that uses texture x,no matter from what model that vertex is,goes into dynamic buffer x,every vertex that uses texture z,no matter from what model that vertex is,goes into dynamic buffer z.Now the book is a little bit old,but it says something like this: dynamic buffers are placed in agp ram,which gets faster to the normal ram and to the vram.Is this a good ideea? I was kinda shocked of using lots of dynamic buffers.You can also use static buffers ofcourse,he creates a function for that.But he is very proud by this concept of organizing vertices based on the texture they need in dynamic buffers.Please,express an opinion about this.

#1noatom

Posted 27 December 2012 - 05:33 PM

Well this whole ideea is from a game engine book.The guy says that rendering more than 100 vertices is better than rendering 2-3 at a time.<br />So he created this manager that has a number of dynamic vertex buffer.<br /><br />And in each dynamic buffer puts something like this:<br />-every vertex that uses texture x,no matter from what model that vertex is,goes into dynamic buffer x<br />-every vertex that uses texture z,no matter from what model that vertex is,goes into dynamic buffer z.<br /><br />Now the book is a little bit old,but it says something like this: dynamic buffers are placed in agp ram,which gets faster to the normal ram and to the vram.<br /><br />Is this a good ideea? I was kinda shocked of using lots of dynamic buffers.<br />You can also use static buffers ofcourse,he creates a function for that.But he is very proud by this concept of organizing vertices based on the texture they need in dynamic buffers.<br /><br />Please,express an opinion about this.

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