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#ActualMarkS

Posted 27 December 2012 - 06:00 PM

I just got done playing with his code. I took out the multiple calls to srand (now a single call: srand(iseed);), the do nothing for loop and various other oddities ((2 / 1) ?). It now creates very regular terrains. The generated terrains show a very strong rotational symmetry. Each 1/4 of the image is nearly an exact copy of each other, rotated 90°. 

 

I think the entire algorithm needs to be rewritten.


#1MarkS

Posted 27 December 2012 - 05:59 PM

I just got done playing with his code. I took out the multiple calls to srand, the do nothing for loop and various other oddities ((2 / 1) ?). It now creates very regular terrains. The generated terrains show a very strong rotational symmetry. Each 1/4 of the image is nearly an exact copy of each other, rotated 90°. 

 

I think the entire algorithm needs to be rewritten.


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