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#Actualfunnyben123

Posted 28 December 2012 - 02:16 PM

I'm attempting to anti alias by rendering to a larger texture then scaling down the texture. My code looks like this 

 

glViewPort(0,0,GraphicsWidth()*2,GraphicsHeight()*2)

glFrustum(0,Graphicswidth()*2,0,GraphicsHeight()*2,1,1000)

glDrawElements()

glViewPort(0,0,GraphicsWidth(),GraphicsHeight())

glFrustum(0,GraphicsWidth(),0,GraphicsHeight(),1,1000)

 

For some reason it's only rendering the bottom left corner of the FBO.


#1funnyben123

Posted 28 December 2012 - 02:15 PM

I'm attempting to anti alias by rendering to a larger texture then scaling down the texture. My code looks like this 

 

glViewPort(0,0,GraphicsWidth()*2,GraphicsHeight()*2)

glFrustum(0,Graphicswidth()*2,0,GraphicsHeight()*2,1,1000)

glDrawElements()

glViewPort(0,0,GraphicsWidth(),GraphicsHeight())

glFrustum(0,GraphicsWidth(),0,GraphicsHeight(),1,1000)

 

For some reason it's only rendering the bottom right corner of the FBO.


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