That's what shaders used to be, GPU assembly. "Modern" concept of shaders where introduced in PS/VS 1.4 I think (or 2.0, I'm not sure), that was the turning point when DX started to take over.
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#2TheChubu
Posted 28 December 2012 - 04:30 PM
That's what shaders used to be, GPU assembly. "Modern" concept of shaders where introduced in PS/VS 1.4 I think, that was the turning point when DX started to take over.
#1TheChubu
Posted 28 December 2012 - 04:30 PM
That's what DirectX shaders used to be, GPU assembly. "Modern" concept of shaders where introduced in PS/VS 1.4 I think, that was the turning point when DX started to take over.