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#ActualTheChubu

Posted 28 December 2012 - 04:32 PM

That's what shaders used to be, GPU assembly.  "Modern" concept of shaders where introduced in PS/VS 1.4 I think (or 2.0, I'm not sure), that was the turning point when DX started to take over.


#2TheChubu

Posted 28 December 2012 - 04:30 PM

That's what shaders used to be, GPU assembly.  "Modern" concept of shaders where introduced in PS/VS 1.4 I think, that was the turning point when DX started to take over.


#1TheChubu

Posted 28 December 2012 - 04:30 PM

That's what DirectX shaders used to be, GPU assembly.  "Modern" concept of shaders where introduced in PS/VS 1.4 I think, that was the turning point when DX started to take over.


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