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#ActualCacilhasTejo

Posted 28 December 2012 - 04:46 PM


(AIR doesn't even have joystick support tongue.png)

The GameInput class is the entry point into the GameInput API. You can use this API to manage the communications between an application and game input devices (for example: joysticks, gamepads, and wands).

#5CacilhasTejo

Posted 28 December 2012 - 04:45 PM


(AIR doesn't even have joystick support tongue.png)

The GameInput class is the entry point into the GameInput API. You can use this API to manage the communications between an application and game input devices (for example: joysticks, gamepads, and wands).

#4CacilhasTejo

Posted 28 December 2012 - 04:44 PM


(AIR doesn't even have joystick support tongue.png)

The GameInput class is the entry point into the GameInput API. You can use this API to manage the communications between an application and game input devices (for example: joysticks, gamepads, and wands).

#3CacilhasTejo

Posted 28 December 2012 - 04:41 PM


(AIR doesn't even have joystick support tongue.png)

The GameInput class is the entry point into the GameInput API. You can use this API to manage the communications between an application and game input devices (for example: joysticks, gamepads, and wands).

#2CacilhasTejo

Posted 28 December 2012 - 04:41 PM


(AIR doesn't even have joystick support tongue.png)

The GameInput class is the entry point into the GameInput API. You can use this API to manage the communications between an application and game input devices (for example: joysticks, gamepads, and wands).

#1CacilhasTejo

Posted 28 December 2012 - 04:40 PM

(AIR doesn't even have joystick support tongue.png)


 

The GameInput class is the entry point into the GameInput API. You can use this API to manage the communications between an application and game input devices (for example: joysticks, gamepads, and wands).


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