The GameInput class is the entry point into the GameInput API. You can use this API to manage the communications between an application and game input devices (for example: joysticks, gamepads, and wands).
(AIR doesn't even have joystick support )
Yeah, but that simply isn't good enough
AIR profile support: This feature is supported only on AIR for TV devices. See AITR Profile Support for more information regarding API support across multiple profiles.