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#ActualKhatharr

Posted 28 December 2012 - 09:15 PM

Once upon a time I may have accidentally tripped and fell and landed on a decompiler and happened to see that in their older games Square would trigger the dialog routine with a pointer to the dialog instructions for that particular conversation. Most of the dialog was stored in large groupings littered around the place.

Or so I heard.

I tend not to mess with formal databases, but if you just let the logic sort out which strings are required then you can grab them one at a time as you need them. Does your database allow tiered storage (or whatever it's called)? In other words, can you store a database entry that is a collection of database entries? If so then you could collect your strings into groups appropriate for the NPC/Event/Whatever that you're interacting with.


#3Khatharr

Posted 28 December 2012 - 09:14 PM

Once upon a time I may have accidentally tripped and fell and landed on a decompiler and happened to see that in their older games Square would trigger the dialog routine with a pointer to the dialog instructions for that particular conversation. Most of the dialog was stored in large groupings littered around the place.

Or so I heard.

I tend not to mess with formal databases, but if you just let the logic sort out which strings are required then you can grab them one at a time as you need them. Does your database allow tiered storage (or whatever it's called)? In other words, can you store a database entry that is a collection of data base entries? If so then you could collect your strings into groups appropriate for the NPC/Event/Whatever that you're interacting with.

#2Khatharr

Posted 28 December 2012 - 09:13 PM

<p>Once upon a time I may have accidentally tripped and fell and landed on a decompiler and happened to see that in their older games Square would trigger the dialog routine with a pointer to the dialog instructions for that particular conversation. Most of the dialog was stored in large groupings littered around the place.</p>
<p>&nbsp;</p>
<p>Or so I heard.</p>
<p>&nbsp;</p>
<p>I tend not to mess with formal databases, but if you just let the logic sort out which strings are required then you can grab them one at a time as you need them. Does your database allow tiered storage (or whatever it's called)? In other words, can you store a database entry that is a collection of data base entries? If so then you could collect your strings into groups appropriate for the NPC/Event/Whatever that you're interacting with.</p>

#1Khatharr

Posted 28 December 2012 - 09:07 PM

Once upon a time I may have accidentally tripped and fell and landed on a decompiler and happened to see that in their older games Square would trigger the dialog routine with a pointer to the dialog instructions for that particular conversation. Most of the dialog was stored in large groupings littered around the place.

 

Or so I heard.


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