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#Actualsamoth

Posted 29 December 2012 - 06:04 PM

The problem is that no matter how you approach it, griefing is "game content" for some people, and they will do it. It does not matter much how you try to tackle the problem:

Say a level 15 guy can easily kill a level 5 guy: They will do it. Penaltize them by flagging them "red" or "skulled"? They can still kill the level 5 guy and any number of friends that he brings for retaliation.

Say a level 15 guy can't kill a level 5 guy: Now there is no real incentive for levelling. But worse, griefers will now just use a low level character to circumvent any kind of penalty that you might come up with. They can kill someone with one of their "noob" chars, no need to take penalties on their "main" character.

Say three level 5 guys can kill a level 15 guy. Hooray, here come the zerg. A griefer might just multibox, too.

The only solutions that have a chance of keeping it to a reasonable level are not to offer PvP at all, or making griefing highly unattractive, while allowing normal PvP. Giving player guilds/alliances a way of reacting to excessive killing can be successful. Full loot, level loss, or permadeath may be successful.

But again, beware... anything you build in will likely be abused, and the more extreme, the worse. It's something that needs to be very carefully balanced.

For example, if you punish player killing by making a character perma-killable for an hour (a good way to prevent griefing, right?), you can already predict what will happen. Griefers will find a way of tricking others into attacking them so they lose their character forever. Total character loss? It can't get much better for a griefer.

#1samoth

Posted 29 December 2012 - 06:02 PM

The problem is that no matter how you approach it, griefing is "game content" for some people, and they will do it. It does not matter much how you try to tackle the problem:

 

Say a level 15 guy can easily kill a level 5 guy: They will do it. Penaltize them by flagging them "red" or "skulled"? They can still kill the level 5 guy and any number of friends that he brings for retaliation.

 

Say a level 15 guy can't kill a level 5 guy: Now there is no real incentive for levelling. But worse, griefers will now just use a low level character to circumvent any kind of penalty that you might come up with. They can kill someone with one of their "noob" chars, no need to take penalties on their "main" character.

 

Say three level 5 guys can kill a level 15 guy. Hooray, here come the zerg. A griefer might just multibox, too.

 

The only solutions that have a chance of keeping it to a reasonable level are not to offer PvP at all, or making griefing highly unattractive, while allowing normal PvP. Giving player guilds/alliances a way of reacting to excessive killing can be successful. Full loot, level loss, or permadeath may be successful.

 

But again, beware... anything you build in will likely be abused, and the more extreme, the worse. For example, if you punish player killing by making a character perma-killable for an hour, you can already predict what will happen. Griefers will find a way of tricking others into attacking them so they lose their character forever. Total character loss? It can't get much better for a griefer.


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