Take a ton of paper and a good load of pencils and start writing and drawing.
When all the questions are answered in written form, start coding.
Web browser games usually are something with RPG or TBS (or even RTS). You can do the gameplay model in real life, on paper with matches, as units and etc.
What i am trying to say - Test out the model in real life before sitting down and coding. Will save you lots of time.
Show differencesHistory of post edits
#2Sollum
Posted 30 December 2012 - 03:20 PM
Take a ton of paper and a good load of pencils and start writing and drawing.
When all the questions are answered in written form, start coding.
Web browser games usually are something with RPG or TBS (or even RTS). You can do the gameplay model in real life, on paper with matches, as units and etc.
What i am trying to say - Test out the model in real life before sitting down and coding. Will save you lots of time.
When all the questions are answered in written form, start coding.
Web browser games usually are something with RPG or TBS (or even RTS). You can do the gameplay model in real life, on paper with matches, as units and etc.
What i am trying to say - Test out the model in real life before sitting down and coding. Will save you lots of time.
#1Sollum
Posted 30 December 2012 - 03:20 PM
Take ton of paper and a good load of pencils and start writing and drawing.
When all the questions are answered in written form, start coding.
Web browser games usually are something with RPG or TBS (or even RTS). You can do the gameplay model in real life, on paper with matches, as units and etc.
What i am trying to say - Test out the model in real life before sitting down and coding. Will save you lots of time.