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#ActualSillyCow

Posted 30 December 2012 - 05:25 PM

Assuming your game is an action game where the pages are not reloaded between moves:

* If you're targeting a PC/iPad/iPhone and your game is real-time action, I suggest you start using the Canvas object.

* If you are targeting Android, don't use HTML (It's slow and unpredictable where graphics are concerned).

** Open a canvas and play around with it in javascript.

* Use an IDE, I personally recommend Webstorm, Never develop from Notepad (or emacs). Thats just sloppy.

* Use Chrome/Safari for debugging (depends if you're on PC/Apple) [In chrome press ctrl+shift+j to start the debugger].. 

* Learn about closures in JavaScript (They are quite different from Java/C)


#1SillyCow

Posted 30 December 2012 - 05:16 PM

Assuming your game is an action game where the pages are not reloaded between moves:

* If you're targeting a PC/iPad/iPhone and your game is real-time action, I suggest you start using the Canvas object.

* If you are targeting Android, don't use HTML (It's slow and unpredictable where graphics are concerned).

** Open a canvas and play around with it in javascript.

* Use an IDE, I personally recommend Webstorm, Never develop from Notepad (or emacs). Thats just sloppy.

* Use Chrome/Safari for debugging (depends if you're on PC/Apple) [In chrome press ctrl+shift+j to start the debugger].. 

* Learn about closures in JavaScript 


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