Jump to content

  • Log In with Google      Sign In   
  • Create Account

#Actualjwezorek

Posted 30 December 2012 - 05:51 PM

Legally, you can use Marmalade and develop the entire application on Windows but to actually

  1. deploy to a device
  2. publish to the app store

you need to pay to become a licensed Apple developer and own or at least have access to a Mac.

 

The only exception I know to this is that there's a commercial game framework called Dragon Fire SDK that claims to let you do everything from Windows by, I believe, basically building and deploying your game for you. I have no idea if the Dragon Fire thing actually works, how good their framework is, etc. but my gut feeling is that it looks a little shoddy.

 

So, you know, the bottom line is that if you want to write to iOS buy a Mac Mini and a KVM switch. None of these crossplatform frameworks are perfect. You will need to do lots of testing on a real device so even the do-everything-on-windows-with-marmalade-and-get-your-friend-with-a-mac-to-deploy-for-you-when-you're-done option isn't really realistic in my opinion. Maybe for a very basic game.


#4jwezorek

Posted 30 December 2012 - 05:50 PM

You can use Marmalade and develop the entire application on Windows but to actually

  1. deploy to a device
  2. publish to the app store

you need to pay to become a licensed Apple developer and own or at least have access to a Mac.

 

The only exception I know to this is that there's a commercial game framework called Dragon Fire SDK that claims to let you do everything from Windows by, I believe, basically building and deploying your game for you. I have no idea if the Dragon Fire thing actually works, how good their framework is, etc. but my gut feeling is that it looks a little shoddy.

 

So, you know, the bottom line is that if you want to write to iOS buy a Mac Mini and a KVM switch. None of these crossplatform frameworks are perfect. You will need to do lots of testing on a real device so even the do-everything-on-windows-with-marmalade-and-get-your-friend-with-a-mac-to-deploy-for-you-when-you're-done option isn't really realistic in my opinion. Maybe for a very basic game.


#3jwezorek

Posted 30 December 2012 - 05:44 PM

You can use Marmalade and develop the entire application on Windows but to actually

  1. deploy to a device
  2. publish to the app store

you need to pay to become a licensed Apple developer and own or at least have access to a Mac.

 

The only exception I know to this is that there's a commercial game framework called Dragon Fire SDK that claims to let you do everything from Windows by, I believe, basically building and deploying your game for you. I have no idea if the Dragon Fire thing actually works, how good their framework is, etc. but my gut feeling is that it looks a little shoddy.


#2jwezorek

Posted 30 December 2012 - 05:44 PM

You can use Marmalade and develop the entire application on Windows but to actually

  1. deploy to a device
  2. publish to the app store

you need to pay to become a licensed Apple developer and own or at least have access to Mac.

 

The only exception I know to this is that there's a commercial game framework called Dragon Fire SDK that claims to let you do everything from Windows by, I believe, basically building and deploying your game for you. I have no idea if the Dragon Fire thing actually works, how good their framework is, etc. but my gut feeling is that it looks a little shoddy.


#1jwezorek

Posted 30 December 2012 - 05:43 PM

You can use Marmalade and develop the entire application on Windows but to actually

  1. deploy to a device
  2. publish to the app store

you need to pay to become a licensed Apple developer and own or at least have access to Mac.

 

The only exception, I know, to this is that there's a commercial game framework called Dragon Fire SDK that claims to let you do everything from Windows by, I believe, basically building and deploying your game for you. I have no idea if the Dragon Fire thing actually works, how good their framework is, etc. but my gut feeling is that it looks a little shoddy.


PARTNERS