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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualSik_the_hedgehog

Posted 31 December 2012 - 10:57 PM

But if you use OpenGL + C++ language for your game probably you'll need to calculate scaling depending on the device.

 

Or just set up an appropriate matrix with the resolution you want to handle (and the GPU will take care of everything else).


#1Sik_the_hedgehog

Posted 31 December 2012 - 10:57 PM

But if you use OpenGL + C++ language for your game probably you'll need to calculate scaling depending on the device.

 

Or just take advantage that the coordinates range from -1.0 to 1.0 and just set up an appropriate matrix with the resolution you want to handle (and the GPU will take care of everything else).


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