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#ActualBudinga

Posted 05 January 2013 - 06:21 AM

Ok I am getting some ware now on the flat plane ocean, just gotta work on the spherical one. Just wanted to ask some advice on one more thing. When I load the precomputed scattering textures any advice on how to do this in xna, ive used the io.file to load the raw data I have tried to load it single by single. Af far as I can see he uses a half float to store each pixel, how the heck do I load this in to xna.

P.S still don't have the vertex shader working100% thanx smasherprog at least I am now getting someware. :)

#2Budinga

Posted 05 January 2013 - 05:48 AM

Ok I am getting some ware now on the flat plane ocean, just gotta work on the spherical one. Just wanted to ask some advice on one more thing. When I load the precomputed scattering textures any advice on how to do this in xna, ive used the io.file to load the raw data I have tried to load it single by single. Af far as I can see he uses a half float to store each pixel, how the heck do I load this in to xna.

P.S still don't have the vertex shader working100% thanx smasherprog at least I am now getting someware. :)

#1Budinga

Posted 01 January 2013 - 02:02 PM

Ok I seem to be getting some ware but not all there it looks like I need to rotate the model a bit too. as seen in my image.

 

Posted Image[/IMG]

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so far I have kept the vertex shader the same but, im almost there the problem is when I try to fix something I always mess it up more then it was lol. Also when I move the mouse up it goes down and vise versa.


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