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#ActualLegendre

Posted 01 January 2013 - 09:26 PM

Related to this old (9 months!) topic of mine: http://www.gamedev.net/topic/622697-tile-based-multi-user-rpg-possible/. After picking up some new web development skills and working on a couple of commercial projects, I got interested in making a tiled based RPG again.

In that thread, "Servant of the Lord" gave this excellent solution for displaying multiple players on a tile which I am going to use for the game.

multipleplayersontile.png
However, as far as I know, all tile based RPGs have a restriction of 1 player/monster/object on each tile. Although I would like to be innovative and try new game designs, I am a little worried that no one is allowing multiple players to occupy the same tile.

Questions

1) Have you seen a tiled based RPG that allow multiple players on the same tile?
2) Do you see any major problem with this approach?

With regards to question 2, I suspect targeting a specific player with a range weapon in a tile with multiple players might cause some problem.

#7Legendre

Posted 01 January 2013 - 09:26 PM

Related to this old (9 months!) topic of mine: http://www.gamedev.net/topic/622697-tile-based-multi-user-rpg-possible/. After picking up some new web development skills and working on a couple of commercial projects, I got interested in making a tiled based RPG again.

In that thread, "Servant of the Lord" gave this excellent solution for displaying multiple players on a tile which I am going to use for the game.

multipleplayersontile.png
However, as far as I know, all tile based RPGs have a restriction of 1 player/monster/object on each tile. Although I would like to be innovative and try new game designs, I am a little worried that no one is allowing multiple players to occupy the same tile.

Questions

1) Have you seen a tiled based RPG that allow multiple players on the same tile?
2) Do you see any major problem with this approach?

With regards to question 2, I suspect targeting a specific player with a range weapon in a tile with multiple players might cause some problem.

#6Legendre

Posted 01 January 2013 - 09:26 PM

Related to this old (9 months!) topic of mine: http://www.gamedev.net/topic/622697-tile-based-multi-user-rpg-possible/. After picking up some new web development skills and working on a couple of commercial projects, I got interested in making a tiled based RPG again.

In that thread, "Servant of the Lord" gave this excellent solution for displaying multiple players on a tile which I am going to use for the game.

multipleplayersontile.png
However, as far as I know, all tile based RPGs have a restriction of 1 player/monster/object on each tile. Although I would like to be innovative and try new game designs, I am a little worried that no one is allowing multiple players to occupy the same tile.

Questions

1) Have you seen a tiled based RPG that allow multiple players on the same tile?
2) Do you see any major problem with this approach?

With regards to question 2, I suspect targeting a specific player with a range weapon in a tile with multiple players might cause some problem.

#5Legendre

Posted 01 January 2013 - 09:26 PM

Related to this old (9 months!) topic of mine: http://www.gamedev.net/topic/622697-tile-based-multi-user-rpg-possible/. After picking up some new web development skills and working on a couple of commercial projects, I got interested in making a tiled based RPG again.

In that thread, "Servant of the Lord" gave this excellent solution for displaying multiple players on a tile which I am going to use for the game.

multipleplayersontile.png
However, as far as I know, all tile based RPGs have a restriction of 1 player/monster/object on each tile. Although I would like to be innovative and try new game designs, I am a little worried that no one is allowing multiple players to occupy the same tile.

Questions

1) Have you seen a tiled based RPG that allow multiple players on the same tile?
2) Do you see any major problem with this approach?

With regards to question 2, I suspect targeting a specific player with a range weapon in a tile with multiple players might cause some problem.

#4Legendre

Posted 01 January 2013 - 09:26 PM

Related to this old (9 months!) topic of mine: http://www.gamedev.net/topic/622697-tile-based-multi-user-rpg-possible/. After picking up some new web development skills and working on a couple of commercial projects, I got interested in making a tiled based RPG again.

In that thread, "Servant of the Lord" gave this excellent solution for displaying multiple players on a tile which I am going to use for the game.

multipleplayersontile.png
However, as far as I know, all tile based RPGs have a restriction of 1 player/monster/object on each tile. Although I would like to be innovative and try new game designs, I am a little worried that no one is allowing multiple players to occupy the same tile.

Questions

1) Have you seen a tiled based RPG that allow multiple players on the same tile?
2) Do you see any major problem with this approach?

With regards to question 2, I suspect targeting a specific player with a range weapon in a tile with multiple players might cause some problem.

#3Legendre

Posted 01 January 2013 - 09:25 PM

Related to this old (9 months!) topic of mine: http://www.gamedev.net/topic/622697-tile-based-multi-user-rpg-possible/. After picking up some new web development skills and working on a couple of commercial projects, I got interested in making a tiled based RPG again.

In that thread, "Servant of the Lord" gave this excellent solution for displaying multiple players on a tile (how do I quote cross thread?) which I am going to use for the game.

multipleplayersontile.png
However, as far as I know, all tile based RPGs have a restriction of 1 player/monster/object on each tile. Although I would like to be innovative and try new game designs, I am a little worried that no one is allowing multiple players to occupy the same tile.

Questions

1) Have you seen a tiled based RPG that allow multiple players on the same tile?
2) Do you see any major problem with this approach?

With regards to question 2, I suspect targeting a specific player with a range weapon in a tile with multiple players might cause some problem.

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