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#ActualAshaman73
Posted 02 January 2013 - 08:55 AM
No, the advantage of deferred rendering is, that you don't need to render the whole geometry again for the projection part, a fullscreen quad or some bounding volume is enough. In this case you reconstruct the world position from the g-buffer and use it to project it into light space to access the shadow map.
#2Ashaman73
Posted 02 January 2013 - 08:54 AM
No, the advantage of deferred rendering is, that you don't need to render the whole geometry again for the projection part, a fullscreen quad or some bounding volume is enough. In this case you reconstruct the world position from the g-buffer and use it to project it into light space to access the shadow map.
#1Ashaman73
Posted 02 January 2013 - 08:52 AM
No, the advantage of deferred rendering is, that you don't need to render the whole geometry again for the projection part, a fullscreen quad or some bounding volume is enough.