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#ActualLegendre

Posted 02 January 2013 - 11:51 AM

Thinking about it now, one game that did something sorta similar was the recent WW2-esqe RTS game "R.U.S.E.". It's 3D, but when you zoom out from the map, the units converge into icons.
Being a RTS, the units auto-attack each other anyway, so they didn't really suffer from the targeting problem. Targeting a "group" would attack any unit in the group, and zooming in and targeting a specific unit would attack that unit.
This is useful. I can see how they did it, get some inspiration and avoid some potential pitfalls. Thanks! Please post if you remember any others.

#1Legendre

Posted 02 January 2013 - 11:51 AM

Thinking about it now, one game that did something sorta similar was the recent WW2-esqe RTS game "R.U.S.E.". It's 3D, but when you zoom out from the map, the units converge into icons.

Being a RTS, the units auto-attack each other anyway, so they didn't really suffer from the targeting problem. Targeting a "group" would attack any unit in the group, and zooming in and targeting a specific unit would attack that unit.

 

This is useful. I can see how they did it, get some inspiration and avoid some potential pitfalls. Thanks! Please post if you remember anymore.


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