I have VertexBuffer filled with points (position and color).
Determining table is a good idea, but how to implement it to primitive? To many primitives - possible, but how to fill one (or two, as in picture) triangles with so much colors?
1 rectangle = 2 triangles
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#1Yura
Posted 03 January 2013 - 03:10 AM
I do not use textures, only primitives. I have VertexBuffer filled with points (position and color).
Determining table is a good idea, but how to implement it to primitive? To many primitives - possible, but how to fill one (or two, as in picture) triangles with so much colors?
1 rectangle = 2 triangles