Yep you can. I'm currently learning with arcsynthesis.org/gltut book, which uses C++.
I started with LWJGL Wiki tutorials that teach you how to draw a textured quad so I could grasp better how the Java -> OpenGL communication works, which means dealing with some Java Native Interface stuff (ie, using FloatBuffers for sending data).
After that I started implementing with LWJGL the things I learned in the Arcsynthesis book. Currently I have perspective, rotation and translation matrices working and I was going to implement a proper camera and implementing rotations with quaternions (all explained in the book for OpenGL 3.3).