Jump to content

  • Log In with Google      Sign In   
  • Create Account

#ActualDarkwind

Posted 03 January 2013 - 04:01 PM

Thanks for that Dreamer.

Legacy and Microsoft are two things I have learnt to deem hand in hand. Having clients at work with office 2003, and IE 7 I have to cater for them too.

With regards to Mono just did a little bit of light reading and that looks like an excellent choice going forward. As cross platform isn't something ive really looked at with getting my foot in the door, my plan so far is as follows.

1. Finishing getting XNA4 installed correctly. Should have guessed it wouldn't run properly in VS2012, just finished the re build of my laptop to Win7 Ent with VS2010 Ult.
2. Follow a tutorial on the basics of 2D game development in XNA using "XNA 4.0 Game Development by Example: Beginner's Guide" which I picked up yesterday.
3. Generate a few clones of some simple games using XNA
4. Get Mono installed.
5. Generate a few clones using Mono.
6. Move onto bigger more technical projects (such as pathfinding).
7. Putting all the pieces of my technical projects together to create a basic RPG type game.
8. Do some polishing.

Thats my 8 "Major" goals for this year, if it only takes 6 months to get to 7 ill be happy. As ive never really looked at this before I dont know if thats a realistic time scale, and no doubt real life will get in the way somewhere.

Anyone with any comments on those points? That seems realistic to me, am I missing something blatantly obvious? Also all of this will be in 2D, Not planning on 3D until I have the resources to actually draw in 3D, my blendering skills are less than desired at the moment.

Ben

#1Darkwind

Posted 03 January 2013 - 04:00 PM

Thanks for that Dreamer.

 

Legacy and Microsoft are two things I have learnt to deem hand in hand. Having clients at work with office 2003, and IE 7 I have to cater for them too.

 

With regards to Mono just did a little bit of light reading and that looks like an excellent choice going forward. As cross platform isn't something ive really looked at with getting my foot in the door, my plan so far is as follows.

 

1. Finishing getting XNA4 installed correctly. Should have guessed it wouldn't run properly in VS2012, just finished re build my laptop to Win7 Ent with VS2010 Ult.

2. Follow a tutorial on the basics of 2D game development in XNA using "XNA 4.0 Game Development by Example: Beginner's Guide" which I picked up yesterday.

3. Generate a few clones of some simple games using XNA

4. Get Mono installed.

5. Generate a few clones using Mono.

6. Move onto bigger more technical projects (such as pathfinding).

7. Putting all the pieces of my technical projects together to create a basic RPG type game.

8. Do some polishing.

 

Thats my 8 "Major" goals for this year, if it only takes 6 months to get to 7 ill be happy. As ive never really looked at this before I dont know if thats a realistic time scale, and no doubt real life will get in the way somewhere.

 

Anyone with any comments on those points? That seems realistic to me, am I missing something blatantly obvious? Also all of this will be in 2D, Not planning on 3D until I have the resources to actually draw in 3D, my blendering skills are less than desired at the moment.

 

Ben


PARTNERS