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#Actualpowly k

Posted 04 January 2013 - 04:56 AM

Yes, it is. In 3.0 and newer, the built-in matrix stuff was dropped - glTranslate, glRotate and all their friends. So you'll have to have your own uniform matrix - it's not too hard to build yourself, there is tons of projection / lookat matrix code out there, and those are the two you most likely want to have.

#3powly k

Posted 04 January 2013 - 04:56 AM

Yes, it is. In 3.0 and newer, the built-in matrix stuff was dropped - glTranslate, glRotate and all that stuff. So you'll have to have your own uniform matrix - it's not too hard to build yourself, there is tons of projection / lookat matrix code out there, and those are the two you most likely want to have.

#2powly k

Posted 04 January 2013 - 04:56 AM

Yes, it is. In 3.0 and newer, the built-in matrix stuff was dropped - glTranslate, glRotate and all that stuff. So you'll have to have your own uniform matrix - it's not too hard to build yourself, there is tons of projection / lookat matrix code out there, and those are the two you most likely want to have.

#1powly k

Posted 04 January 2013 - 04:55 AM

Yes, it is. In 3.0 and newer, the built-in matrix stuff was dropped - glTranslate, glRotate and all that stuff. So you'll have to have your own uniform matrix - it's not too hard to build yourself, there is tons of projection / lookat code out there, and those are the two you most likely want to have.


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