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#ActualDpakoH

Posted 04 January 2013 - 02:18 PM

OK, some update on the topic: i did some work on the tower defense game but far less than i intended.
and i need help for implementing proper and smart unit movement(pathfinding). i read this, and this plus some chapters from a books for AI development, but i couldn't come up with any proper code. so if anyone can help me with pseudo code or something on the topic (especially points of visibility pattern) please help :)

ps: i know this is not the proper section of the forum for asking this, but i do not like to open another unnecessary post

#2DpakoH

Posted 04 January 2013 - 02:18 PM

OK, some update on the topic: i did some work on the tower defense game but far less than i intended.
and i need help for implementing proper and smart unit movement(pathfinding). i read this, and this plus some chapters from a books for AI development, but i couldn't come up with any proper code. so if anyone can help me with pseudo code or something on the topic (especially points of visibility pattern) please help :)

ps: i know this is not the proper section of the forum for asking this, but i do not like to open another unnecessary post

#1DpakoH

Posted 04 January 2013 - 02:18 PM

OK, some update on the topic: i did some work on the tower defense game but far less than i intended.

and i need help for implementing proper and smart unit movement(pathfinding). i read this, and this plus some chapters from a books for AI development, but i couldn't come up with any proper code. so if anyone can help me with pseudo code or something on the topic (especially points of visibility pattern) please help :)


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