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#ActualTheChubu

Posted 05 January 2013 - 12:07 AM

You could read the spec of your target OpenGL version at OpenGL.org

 

http://www.opengl.org/registry/

 

Say that you want to learn the non-deprecated functionality of OpenGL 3.3, you grab the OpenGL 3.3 core spec pdf. Though its documentation about "what it does" rather than a tutorial of "how to use it". Or grab the GLSL spec if you want to know all the things you can do inside your shaders.


#1TheChubu

Posted 05 January 2013 - 12:05 AM

You could read the spec of your target OpenGL version at OpenGL.org

 

http://www.opengl.org/registry/

 

Say that you want to learn the non-deprecated functionality of OpenGL 3.3, you grab the OpenGL 3.3 core spec pdf. Though its documentation about "what it does" rather than a tutorial of "how to use it".


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