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#Actualiedoc

Posted 05 January 2013 - 05:14 AM

a vertex usually only has one texture coordinate, so if your doing a cube map, you might have to have 4 separate vertices for each side of the cube, it looks like you are only using 8 vertices for the cube, so that every vertex shares 3 sides, that means all 3 sides using a vertex will share the same texture coordinate for that vertex


#1iedoc

Posted 05 January 2013 - 05:12 AM

a vertex usually only has one texture coordinate, so if your doing a cube map, you might have to have 4 separate vertices for each side of the cube, it looks like you are only using 8 vertices for the cube, so that every vertex shares 3 sides


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