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#ActualSik_the_hedgehog

Posted 05 January 2013 - 01:23 PM

You're talking about texture artifacts (which is caused exclusively by lack of perspective correction in the texture, nothing else), he's talking about vertices moving out of place (it was common for vertices to get off by 1 pixel as the camera moved, resulting in seemingly shaking polygons and such), which was indeed caused by inaccuracies in the computations, and also were quite noticeable because of the low resolution (at a high resolution they aren't as noticeable).

 

EDIT: typo.


#1Sik_the_hedgehog

Posted 05 January 2013 - 01:23 PM

You're talking about texture artifacts (which is caused exclusively by lack of perspective correction in the texture, nothing else), he's talking about vertices moving out of place (it was common for vertices to get off by 1 pixel as the camera moved, resulting in seemingly shaking polygons and such), which as indeed caused by inaccuracies in the computations, and also were quite noticeable because of the low resolution (at a high resolution they aren't as noticeable).


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