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#Actualdeleted

Posted 05 January 2013 - 04:39 PM

Hi,

I have been working, with a friend of mine, on a C++ project for a year now.

When we started, we didn't know what rendering engine we wanted to use.
That's why we have left the graphic part aside so far.
(Actually, we are using a very simple Ogre3D rendering code. Good enough for us to test our game)

We are realising that using a game engine like Unity would probably help us to achieve better graphics.

Question 1

> What do you think about using Unity (or any game engine) ONLY for its graphics?
First, I didn't really like the idea (Ogre seems sufficient for this kind of task)
But after thinking about it, I have to admit that this feature alone is already a huge time saver for indie developers (you don't have to understand the 3D rendering theory)

Question 2

I saw Unity only accepts JS and C# scripts.
Our project is written in C++.
We already have plenty of classes and files, and we do not want to start over...
Is this C# thing a limitation for us?

> How hard would it be to convert/import our game in an engine like Unity?
(We would like to keep it like it is, and only throw the Ogre3D part away)


Thanks in advance, and happy new year from France

#2deleted

Posted 05 January 2013 - 04:38 PM

Hi,

I have been working, with a friend of mine, on a C++ project for a year now.

When we started, we didn't know what rendering engine we wanted to use.
That's why we have left the graphic part aside so far.
(Actually, we are using a very simple Ogre3D rendering code. Good enough for us to test our game)

We are realising that using a game engine like Unity would probably help us to achieve better graphics.

Question 1

> What do you think about using Unity (or any game engine) ONLY for its graphics?
First, I didn't really like the idea (Ogre seems sufficient for this kind of task)
But after thinking about it, I have to admit that this feature alone is already a huge time saver for indie developers (you don't have to understand the 3D rendering theory)

Question 2

I saw Unity only accepts JS and C# scripts.
Our project is written in C++.
We already have plenty of classes and files, and we do not want to start over...
Is this C# thing a limitation for us?

> How hard would it be to convert/import our game in an engine like Unity?
(We would like to keep it like it is, and only throw the Ogre3D part away)


Thanks in advance, and happy new year from France

#1deleted

Posted 05 January 2013 - 04:37 PM

Hi,

 

I have been working, with a friend of mine, on a C++ project for a year now.

 

When we started, we didn't know what rendering engine we wanted to use.

That's why we have left the graphic part aside so far.

(Actually, we are using a very simple Ogre3D rendering code. Good enough for us to test our game)

 

We are realising that using a game engine like Unity would probably help us to achieve better graphics.

 

Question 1

 

> What do you think about using Unity (or any game engine) ONLY for its graphics?

First, I didn't really like the idea (Ogre seems sufficient for this kind of task)

But after thinking about it, I have to admit that this feature alone is already a huge time saver for indie developers (you don't have to understand the 3D rendering theory)

 

Question 2

 

I saw Unity only accepts JS and C# scripts.

Our project is written in C++.

We already have plenty of classes and files, and we do not want to start over...

Is this C# thing a limitation for us?

 

> How hard would it be to convert/import our game in an engine like Unity?

(We would like to keep it like it is, and only throw the Ogre 3D part away)

 

 

Thanks in advance, and happy new year from France

 

 


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