Jump to content

  • Log In with Google      Sign In   
  • Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

Sign up from the right-hand sidebar on our homepage and read Tuesday's newsletter for details!


#ActualKaiserJohan

Posted 05 January 2013 - 06:57 PM

Can't I combine all my translation, rotation and scaling into one model matrix? And then if I want to translate it further I could just do translate on the previous matrix the next frame?

OR do I have to save each translation, rotate and scale as separate matrices for the model?

#1KaiserJohan

Posted 05 January 2013 - 06:57 PM

Can't I combine all my translation, rotation and scaling into one model matrix? And then if I want to translate it further I could just do translate on the previous matrix the next frame?


PARTNERS