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#ActualKhatharr

Posted 05 January 2013 - 08:37 PM

Sprites are simply regular images created with any graphics program(like Paint, pain.net, photoshop, gimp, etc).

Technically I think those are 'bitmaps' or 'textures', but it depends on who you talk to. From a development point of view a 'sprite' is usually a render instance for something. For instance, in DirectX you load a texture (image data), then use that texture as fodder for a 'sprite', which specifies where to render it and at what scale/rotation/etc.

#1Khatharr

Posted 05 January 2013 - 08:37 PM

<blockquote class="ipsBlockquote" data-author="__SKYe" data-cid="5017702"><p>Sprites are simply regular images created with any graphics program(like Paint, pain.net, photoshop, gimp, etc).</p></blockquote><br />Technically I think those are 'bitmaps' or 'textures', but it depends on who you talk to. From a development point of view a 'sprite' is usually a render instance for something. For instance, in DirectX you load a texture (image data), then use that texture as fodder for a 'sprite', which specifies where to render it and at what scale/rotation/etc.

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