dynamic bvh building ( 1.5 million polygons - 350 ms by 1.5 Tflops ) and ray tracing (Full HD x 30 fps, 2.5 TFlops).
but, not enough for soft shadows in random.
13 ms - bvh building ( 1.5 million polygons ) , 16 ms - ray tracing (depth-8), other for lighting - and, we get 30 fps (for 40 TFlops).
and we must choice - or ray tracing, or motion compensation ( which is 350 ms by 1.5 TFlops ).
last look very attractive.
and I don't see any research about hard gpgpu animation .
Show differencesHistory of post edits
#6xma
Posted 06 January 2013 - 07:20 AM
dynamic bvh building ( 1.5 million polygons - 350 ms by 1.5 Tflops ) and ray tracing (Full HD x 30 fps, 2.5 TFlops).
but, not enough for soft shadows in random.
13 ms - bvh building ( 1.5 million polygons ) , 16 ms - ray tracing (depth-8), other for lighting - and, we get 30 fps (for 40 TFlops).
and we must choice - or ray tracing, or motion compensation ( which is 350 ms by 1.5 TFlops ).
last look very attractive.
but, not enough for soft shadows in random.
13 ms - bvh building ( 1.5 million polygons ) , 16 ms - ray tracing (depth-8), other for lighting - and, we get 30 fps (for 40 TFlops).
and we must choice - or ray tracing, or motion compensation ( which is 350 ms by 1.5 TFlops ).
last look very attractive.
#5xma
Posted 06 January 2013 - 07:16 AM
dynamic bvh building ( 1.5 million polygons - 350 ms by 1.5 Tflops ) and ray tracing (Full HD x 30 fps, 2.5 TFlops).
but, not enough for soft shadows in random.
13 ms - bvh building ( 1.5 million polygons ) , 16 ms - ray tracing (depth-8), other for lighting - and, we get 30 fps (for 40 TFlops).
but, not enough for soft shadows in random.
13 ms - bvh building ( 1.5 million polygons ) , 16 ms - ray tracing (depth-8), other for lighting - and, we get 30 fps (for 40 TFlops).
#4xma
Posted 06 January 2013 - 07:15 AM
dynamic bvh building ( 1.5 млн. polygons - 350 ms by 1.5 Tflops ) and ray tracing (Full HD x 30 fps, 2.5 TFlops).
but, not enough for soft shadows in random.
13 ms - bvh building ( 1.5 млн. polygons ) , 16 ms - ray tracing (depth-8), other for lighting - and, we get 30 fps (for 40 TFlops).
but, not enough for soft shadows in random.
13 ms - bvh building ( 1.5 млн. polygons ) , 16 ms - ray tracing (depth-8), other for lighting - and, we get 30 fps (for 40 TFlops).
#3xma
Posted 06 January 2013 - 07:15 AM
dynamic bvh building ( 1.5 млн. polygons - 350 ms на 1.5 Tflops ) and ray tracing (Full HD x 30 fps, 2.5 TFlops).
but, not enough for soft shadows in random.
13 ms - bvh building ( 1.5 млн. polygons ) , 16 ms - ray tracing (depth-8), other for lighting - and, we get 30 fps (for 40 TFlops).
but, not enough for soft shadows in random.
13 ms - bvh building ( 1.5 млн. polygons ) , 16 ms - ray tracing (depth-8), other for lighting - and, we get 30 fps (for 40 TFlops).
#2xma
Posted 06 January 2013 - 07:15 AM
dynamic bvh building ( 1.5 млн. polygons - 350 ms на 1.5 Tflops ) and ray tracing (Full HD x 30 fps, 2.5 TFlops).
but, not enough for soft shadows in random.
13 ms - bvh building ( 1.5 млн. polygons ) , 16 ms - ray tracing (depth-8), other for lighting - and, we get 30 fps (for 40 TFlops).
but, not enough for soft shadows in random.
13 ms - bvh building ( 1.5 млн. polygons ) , 16 ms - ray tracing (depth-8), other for lighting - and, we get 30 fps (for 40 TFlops).