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#Actualxma

Posted 06 January 2013 - 07:22 AM

dynamic bvh building ( 1.5 million polygons - 350 ms by 1.5 Tflops ) and ray tracing (Full HD x 30 fps, 2.5 TFlops).
but, not enough for soft shadows in random.

13 ms - bvh building ( 1.5 million polygons ) , 16 ms - ray tracing (depth-8), other for lighting - and, we get 30 fps (for 40 TFlops).

and we must choice - or ray tracing, or motion compensation ( which is 350 ms by 1.5 TFlops ).
last look very attractive.

and I don't see any research about hard gpgpu animation .

#6xma

Posted 06 January 2013 - 07:20 AM

dynamic bvh building ( 1.5 million polygons - 350 ms by 1.5 Tflops ) and ray tracing (Full HD x 30 fps, 2.5 TFlops).
but, not enough for soft shadows in random.

13 ms - bvh building ( 1.5 million polygons ) , 16 ms - ray tracing (depth-8), other for lighting - and, we get 30 fps (for 40 TFlops).

and we must choice - or ray tracing, or motion compensation ( which is 350 ms by 1.5 TFlops ).
last look very attractive.

#5xma

Posted 06 January 2013 - 07:16 AM

dynamic bvh building ( 1.5 million polygons - 350 ms by 1.5 Tflops ) and ray tracing (Full HD x 30 fps, 2.5 TFlops).
but, not enough for soft shadows in random.

13 ms - bvh building ( 1.5 million polygons ) , 16 ms - ray tracing (depth-8), other for lighting - and, we get 30 fps (for 40 TFlops).

#4xma

Posted 06 January 2013 - 07:15 AM

dynamic bvh building ( 1.5 млн. polygons - 350 ms by 1.5 Tflops ) and ray tracing (Full HD x 30 fps, 2.5 TFlops).
but, not enough for soft shadows in random.

13 ms - bvh building ( 1.5 млн. polygons ) , 16 ms - ray tracing (depth-8), other for lighting - and, we get 30 fps (for 40 TFlops).

#3xma

Posted 06 January 2013 - 07:15 AM

dynamic bvh building ( 1.5 млн. polygons - 350 ms на 1.5 Tflops ) and ray tracing (Full HD x 30 fps, 2.5 TFlops).
but, not enough for soft shadows in random.

13 ms - bvh building ( 1.5 млн. polygons ) , 16 ms - ray tracing (depth-8), other for lighting - and, we get 30 fps (for 40 TFlops).

#2xma

Posted 06 January 2013 - 07:15 AM

dynamic bvh building ( 1.5 млн. polygons - 350 ms на 1.5 Tflops ) and ray tracing (Full HD x 30 fps, 2.5 TFlops).
but, not enough for soft shadows in random.

13 ms - bvh building ( 1.5 млн. polygons ) , 16 ms - ray tracing (depth-8), other for lighting - and, we get 30 fps (for 40 TFlops).

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