Jump to content

  • Log In with Google      Sign In   
  • Create Account


#Actualparthibbiswas93

Posted 06 January 2013 - 08:11 AM

I was following OpenGL tutorials from this site - www.arcsynthesis.org/gltut/  and in the Building Tutorials section, i downloaded the 0.3.8 version of the tutorials. I extracted its contents in a folder in the desktop... I downloaded premake4, then I placed that in the folder where i have extracted the contents. Then I opened up cmd and I cd to the directory where I extracted the contents. Since, I'm using CodeBlocks, i typed premake4 gmake and then it started building stuff... I copied the contents of the framework folder to its respective directory. Then I went to Tut 01 Hello Triangle directory via command prompt and executed the premake4 command. After that, I opened up tut1.cpp with CodeBlocks and after compiling i get a number of these errors:


C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleCreateShader'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleShaderSource'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleCompileShader'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleGetShaderiv'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleGetShaderiv'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleGetShaderInfoLog'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleCreateProgram'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleAttachShader'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleLinkProgram'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleGetProgramiv'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleGetProgramiv'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleGetProgramInfoLog'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleDetachShader'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleDeleteShader'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleGenBuffers'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleBindBuffer'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleBufferData'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleBindBuffer'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleGenVertexArrays'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleBindVertexArray'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleClearColor'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleClear'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleUseProgram'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleBindBuffer'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleEnableVertexAttribArray'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleVertexAttribPointer'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleDrawArrays'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleDisableVertexAttribArray'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleUseProgram'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleViewport'|
||=== Build finished: 30 errors, 0 warnings (0 minutes, 1 seconds) ===|
 

 

 

Where the hell did I go wrong? I already have GLEW, FreeGLUT, glimg, glload, glm, glmesh and gutil in its respective directories...


#1parthibbiswas93

Posted 06 January 2013 - 07:26 AM

I was following OpenGL tutorials from this site - www.arcsynthesis.org/gltut/  and in the Building Tutorials section, i downloaded the 0.3.8 version of the tutorials. I extracted its contents in a folder in the desktop... I downloaded premake4, then i placed that in the folder where i have extracted the contents. Then I opened up cmd and i cd to the directory where I extracted the contents. Since, I'm using CodeBlocks, i typed premake4 gmake and then it started building stuff... I copied the contents of the framework folder to its respective places. Then I went to Tut 01 Hello Triangle directory via command prompt and executed the premake4 command. After that, I opened up tut1.cpp with CodeBlocks and after compiling i get a number of these errors:


C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleCreateShader'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleShaderSource'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleCompileShader'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleGetShaderiv'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleGetShaderiv'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleGetShaderInfoLog'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleCreateProgram'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleAttachShader'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleLinkProgram'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleGetProgramiv'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleGetProgramiv'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleGetProgramInfoLog'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleDetachShader'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleDeleteShader'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleGenBuffers'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleBindBuffer'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleBufferData'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleBindBuffer'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleGenVertexArrays'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleBindVertexArray'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleClearColor'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleClear'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleUseProgram'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleBindBuffer'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleEnableVertexAttribArray'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleVertexAttribPointer'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleDrawArrays'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleDisableVertexAttribArray'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleUseProgram'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleViewport'|
||=== Build finished: 30 errors, 0 warnings (0 minutes, 1 seconds) ===|
 

 

 

Where the hell did I go wrong? I already have GLEW, FreeGLUT, glimg, glload, glm, glmesh and gutil in its respective directories...


PARTNERS