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#Actualstarbasecitadel

Posted 06 January 2013 - 08:54 AM

Not quite the same thing, as my games will last say no more than an hour or two, not days.  But I will be handling this situation through bots.  When a player leaves the game, their slot is controlled by a bot until a new player joins the game and then takes over from the bot.     

 

What I haven't decided yet is how exactly to handle the timing of a bot -> player conversion (when a player arrives).  For example, let's say on team Human, starship slot #35 is a bot of class Frigate.  Now a new player joins and is assigned that slot.   Does the player exactly and instantly take over that Frigate ship, even though they want to play a Corsair?  The advantage of this approach is gameplay is perfectly seamless; ships aren't just appearing / disappearing.

 

The disadvantage is when players join a game, they would be forced into whatever ship was previously occupied by that slot, until they are destroyed or move back to a base where they can refit their starship and equipment.   I haven't decided whether this approach makes the most sense, or instead when a player joins, the bot ship just spontaneously gets destroyed and the player can instantly start at their home base fresh.   That makes it a bit more of a natural experience for the player who just joined, but it causes problems for the others (like let's say an enemy was just about to get a kill on that bot, and now it disappears and they are denied the kill) etc.


#1starbasecitadel

Posted 06 January 2013 - 08:53 AM

Not quite the same thing, as my games will last say no more than an hour or two, not days.  But I will be handling this situation through bots.  When a player leaves the game, their slot is controlled by a bot until a new player joins the game and then takes over from the bot.     

 

What I haven't decided yet is how exactly to handle the timing of a bot -> player conversion (when a player arrives).  For example, let's say on team Human, starship slot #35 is a bot of class Frigate.  Now a new player joins and is assigned that slot.   Does the player exactly and instantly take over that Scout ship, even though they want to play a Corsair?  The advantage of this approach is gameplay is perfectly seamless; ships aren't just appearing / disappearing.

 

The disadvantage is when players join a game, they would be forced into whatever ship was previously occupied by that slot, until they are destroyed or move back to a base where they can refit their starship and equipment.   I haven't decided whether this approach makes the most sense, or instead when a player joins, the bot ship just spontaneously gets destroyed and the player can instantly start at their home base fresh.   That makes it a bit more of a natural experience for the player who just joined, but it causes problems for the others (like let's say an enemy was just about to get a kill on that bot, and now it disappears and they are denied the kill) etc.


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