Okay so I followed this guys tutorial this time.Have a look at GLFW 3.0 examples to see how to setup basic window. Yes, some things are gone in GLFW3, including these 2 functions you mentioned.
I was able to build all of the projects for GLFW 3.0
So now I'm going in and editing them while following the tutorial on open.gl/context
More specifically I took the "triangle" project and started it from scratch to follow said tutorial.
But Functions like glfwSleep() and glfwOpenWindowHint() are still undefined. Are these not used in GLFW 3.0?
Can I not use GLFW 3.0 for this tutorial?
Use glfwWindowHint instead, and threading support was removed from GLFW. Best look at provided examples/tests and into code - thats best reference for now (although there was a link to PDF with GLFW3 reference, it may be a bit outdated but its better than nothing, I will post it when I find it)
GLFW unofficial (and prob unfinished) doc: http://www.glfw.org/TEMP/3.0/modules.html