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#ActualChris_F

Posted 06 January 2013 - 06:24 PM

Unfortunately UDK does not allow you to import DDS textures, which means it's impossible to use a custom DXT5 compressor like they do. However, I could probably store it all in a single RGBA8 texture if I leave out W and reconstruct it in shader. Hopefully this would yield good results.


#1Chris_F

Posted 06 January 2013 - 06:24 PM

Unfortunately UDK does not allow you to import DDS textures, which means it's impossible to use a custom DXT5 compressor like they do. However, I could probably store it all in a single RGBA8 texture if I leave out W and reconstruct it in shader.


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