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#ActualServant of the Lord

Posted 06 January 2013 - 10:48 PM

On a 2D orpg I worked on (as a tile artist and scripter) with a couple friends online, we made only the currently equipped items be dropped on death, while keeping the items in your inventory mostly safe. We also choose a random non-equipped inventory item and dropped that as well, to make sure you usually drop something.

 

It worked out fairly well. A player could then choose to go into combat with their second-best equipment instead of their first-best, and in the worst case scenario, only lose a random one piece of their first-best equipment.


#1Servant of the Lord

Posted 06 January 2013 - 09:31 PM

One one 2D orpg I worked on (as a tile artist and scripter) with a couple friends online, we made only the currently equipped items be dropped on death, while keeping the items in your inventory mostly safe. We also choose a random non-equipped inventory item and dropped that as well, to make sure you usually drop something.

 

It worked out fairly well. A player could then choose to go into combat with their second-best equipment instead of their first-best, and in the worst case scenario, only lose a random one piece of their first-best equipment.


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