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#ActualNewDisplayName

Posted 07 January 2013 - 04:56 AM

D3DXVECTOR2 scale(0.0f, 0.0f);

 

Taking into account GuyWithBeard's input (which is almost true because "normal" can vary from person to person) try to tweak 1.0f, 1.0f to some value that gives desired outcome.

I just remembered that 0.0f scaling would mean scaling an image to 0%, which is what you won't be looking for I believe.


#1NewDisplayName

Posted 07 January 2013 - 03:27 AM

D3DXVECTOR2 scale(0.0f, 0.0f);


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