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#ActualStrewya

Posted 07 January 2013 - 06:30 AM

Since you didn't show it in the code (and i'm assuming you are using the ID3DXSprite interface), are you setting the matrix transform?
sprites[i]->sprite->SetTransform(&matrix);
sprites[i]->sprite->Draw(sprite->texture, NULL, NULL, NULL, color);

#2Strewya

Posted 07 January 2013 - 06:29 AM

Since you didn't show it in the code (and i'm assuming you are using the ID3DXSprite interface), are you setting the matrix transform?

sprites[i]->sprite->SetTransform(&matrix);sprites[i]->sprite->Draw(sprite->texture, NULL, NULL, NULL, color);

#1Strewya

Posted 07 January 2013 - 06:23 AM

Since you didn't show it in the code (and i'm assuming you are using the ID3DXSprite interface), are you setting the matrix transform?

 

sprites[i]->sprite->SetTransform(&matrix);
sprites[i]->sprite->Draw(sprite->texture, NULL, NULL, NULL, color);

 

 


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