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#ActualJohnnyCode

Posted 07 January 2013 - 09:57 AM

the bone indicies on verticies should always point to a defined matrix in the uniform array of matricies. So define the array correctly, feeding it matricies that conform to indicies. About that error, though it is unlikely, you may have a limit of 32 in the uniform array, in case you are using realy old pixel shader model.

#2JohnnyCode

Posted 07 January 2013 - 09:57 AM

the bone indicies on verticies should always point to a defined matrix in the uniform array of matricies. So define the array correctly, feeding it matricies that conform to indicies. About that error, though it is unlikely, you may have a limit of 32 in the uniform array, in case you are using realy old pixel shader model.

#1JohnnyCode

Posted 07 January 2013 - 09:57 AM

the bone indicies on verticies should always point to a defined matrix in the uniform array of verticies. So define the array correctly, feeding it  matricies that conform to indicies. About that error, though it is unlikely, you may have a limit of 32 in the uniform array, in case you are using realy old pixel shader model.


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