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#Actualjwezorek

Posted 07 January 2013 - 11:49 AM

Would be very surprised if cocos was any different by design. Or if it couldn't at least be made to behave that way easily via some setup flags.

Yeah, I think what you describe must be what cocos2d-x is doing by default (changing the relevant GL viewport properties based on the resolution of the hardware)

My only question now is what about sprite sheets? If I provide two versions of a sprite sheet image, sprite_sheet.png and sprite_sheet@2x.png do I have to provide two versions of the .plist file?

#1jwezorek

Posted 07 January 2013 - 11:46 AM

Would be very surprised if cocos was any different by design. Or if it couldn't at least be made to behave that way easily via some setup flags.

Yeah, I think what you describe must be what cocos2d-x is doing by default (changing the relevant GL viewport properties based on the resolution of the hardware)

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