Show differencesHistory of post edits
Posted 07 January 2013 - 12:11 PM
P.S. if player is holding RIGHT and DOWN he'll move (0.1f, 0.0f, 0.1f) which is longer distance than just (0.1f, 0.0f, 0.0f).
Posted 07 January 2013 - 12:10 PM
Sounds like you're doing FPS/3rd person camera, in this case you need to offset both camera.CameraPosition and camera.TargetVector by same amount.