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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualZaoshi Kaba

Posted 07 January 2013 - 12:11 PM

Sounds like you're doing FPS/3rd person camera, in this case you need to offset both camera.CameraPosition and camera.TargetVector by same amount.

P.S. if player is holding RIGHT and DOWN he'll move (0.1f, 0.0f, 0.1f) which is longer distance than just (0.1f, 0.0f, 0.0f).

#1Zaoshi Kaba

Posted 07 January 2013 - 12:10 PM

Sounds like you're doing FPS/3rd person camera, in this case you need to offset both camera.CameraPosition and camera.TargetVector by same amount.


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