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#ActualSaTANO

Posted 07 January 2013 - 02:41 PM

So I am assuming your FBO is 100% OK so problem will be elsewhere..
Well I'm not sure if this is your problem but there should be several things to chcek:
- from the code I can see that you unbind frambuffer using glBindFramebuffer(GL_FRAMEBUFFER,0); so you are rendering to nothing
- another thing to check is if you are not trying to render to texture which is also source texture (single texture for multiple FBO )
- last thing to check is clearing your FBO before render / disabling depth test if used

#1SaTANO

Posted 07 January 2013 - 02:38 PM

Well  I'm not sure if this is your problem but theres shoul be several things to chcek:

- from the code I can see that you unbind frambuffer using glBindFramebuffer(GL_FRAMEBUFFER,0); so you are rendering to nothing

- another thing to check is if you are not trying to render to texture which is also source texture (single texture for multiple FBO )

- last thing to check is clearing your FBO before render / disabling depth test if used


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