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#ActualKarsten_

Posted 08 January 2013 - 04:04 AM

I would probably suggest using the same language as whatever the majority of libraries you use are written in.
Also, since my games are generally in C++, I tend to just use that so I can reuse code between the two if I need to. (i.e If I decide to move some things from the pipeline into being loaded by the game at runtime).

If your games are written in Microsoft C# (Which I think is the norm in hobby development) then it would be hard to suggest any other language. (Especially since C# has very poor support for using libraries from other languages (Such as Java libs, python etc...) so you are kinda stuck with it anyway.

#1Karsten_

Posted 08 January 2013 - 04:03 AM

I would probably suggest using the same language as whatever the majority of libraries you use are written in.

Also, since my games are generally in C++, I tend to use that so I can reuse code between the two if I need to. (i.e If I decide to move some things from the pipeline into being loaded by the game at runtime).

 

If your games are written in Microsoft C# (Which I think is the norm in hobby development) then it would be hard to suggest any other language. (Especially since C# has very poor support for using libraries from other languages (Such as Java libs, python etc...) so you are kinda stuck with it anyway.


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